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Scorpion

Keep a note of what matters in Scorpion. Take another look when you want to revisit a point.

One table.
Endless possibilities.
Learn the rules

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 4

Select a face-up card, then a destination column. Dragging also works.

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NOTES FROM THE TABLE

Meet Scorpion

A few details help explain this feature. The tableau has seven columns. Scorpion on gzsupports.com uses one 52-card deck with four suits. Four complete King-to-Ace runs clear the game. Moves build down in the same suit rather than allowing cross-suit destinations.

Read the opening cards

Keep these points in mind. Three cards remain in the stock. Each opening column contains seven cards for a total of 49 tableau cards. All cards in the last three columns are face up. The first three cards in each of the first four columns are face down.

Build in the same suit

The following details apply here. A moved group's leading card must land on a card exactly one rank higher in the same suit. A seven of hearts can land on an exposed eight of hearts. A seven of hearts cannot land on an eight of spades. A King cannot land on another card because no higher rank exists.

Move exposed groups

The selected cards do not need to descend in rank to travel together. The selected cards do not need to share a suit to travel together. The leading selected card still has to meet the destination rule. Any face-up card can be selected together with every card beneath it.

The empty-column rule

The following details apply here. Cards beneath a moved King do not need to be in sequence. An empty column is therefore less flexible than an empty column in ordinary Spider. An empty column accepts a King or a group led by a King. A group led by a lower rank cannot enter an empty column.

Reveal the hidden cards

The following details apply here. The next hidden card is revealed automatically. Removing all face-up cards above a hidden card turns that hidden card face up. Undo restores the earlier hidden-card arrangement when the move is reversed. An exposed card can carry the cards beneath it when its own destination is legal.

The final three cards

There are no further stock cards after the three-card deal. Dealing places a face-up card on each of the first three columns. This Scorpion version permits its stock deal when columns are empty. The stock contains one final deal of three cards.

Collect ordered runs

Here are the details for this mode. All thirteen cards in a collected run must be face up. A completed run must descend from King to Ace in one suit. Moving an unordered group does not make that group a completed sequence. The game removes a qualifying run automatically from the bottom of a column.

Plan around blocked cards

A few details help explain this feature. A move can carry unwanted cards along with a useful leading card. Checking the whole moved group helps you anticipate what will become blocked. Hint lists legal choices without promising a winning continuation. Replay and Undo let you explore another approach to the same layout.

Save a Scorpion session

The following details apply here. Random Scorpion shuffles are not advertised as guaranteed winnable. My Statistics records Scorpion starts and wins separately from other variants. Scorpion keeps a separate saved position when game saving is enabled. Privacy & Cookie Settings lets you remove local saved games and results.